▥hostzaroTHE INDEPENDENT SERVER GUIDE
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BACKUPS / All games

A backup is only useful if you can restore it

Build a restore drill with a file inventory, separate copies and a clear acceptance test.

This checklist describes a workflow. It does not claim laboratory testing or guaranteed performance.

01 Define what must survive

List world saves, player data, configuration, access lists and the mod or plugin manifest. Record the server build and operating environment too. A world folder alone may not reproduce a modded server. Store passwords separately from public troubleshooting notes.

02 Take a consistent copy

Use the game’s documented save and backup procedure. If you cannot establish a consistent live backup, arrange downtime and stop cleanly before copying. Keep a dated copy outside the active server directory and, where practical, outside the same machine or provider account.

03 Restore somewhere separate

Create a separate test directory or isolated instance. Use compatible server software and restore the saved files there. Do not test by overwriting your only working world. Prevent the test instance from accepting public players until validation is complete.

04 Record the result

Check the world name, a known structure, player progress and permissions. Record the time needed to restore and the timestamp of the newest recovered change. Those observations tell you how long a recovery takes and how much progress could be lost. Repeat after changing save formats or major versions.

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